AI Insights · Timothy · July 2023
Top 5 Cartoon Fantasy Games on iOS in Europe Q2 2023
In Q2 2023, the top 5 cartoon fantasy games on iOS in Europe saw varied performance in terms of weekly downloads, revenue, and active users. Sensor Tower provides detailed insights.
In the second quarter of 2023, the top 5 cartoon fantasy games on the iOS platform in Europe showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Candy Crush Saga experienced a consistent weekly revenue, peaking at approximately $2.97M in mid-April and gradually declining to around $2.56M by the end of June. Weekly downloads saw a notable drop from 128K in late March to around 97K by the end of June. The game maintained a strong presence with weekly active users hovering around 1.6M to 2M, despite a slight decline over the quarter.
Pokémon GO showed a mixed trend in weekly revenue, starting at $664K and reaching a high of $883K in early May, before stabilizing around $859K by the end of June. Weekly downloads fluctuated between 48K and 68K, with a peak in early June. The game enjoyed a robust weekly active user base, increasing from 2.6M to nearly 3M by the end of the quarter.
Candy Crush Soda Saga had a relatively stable weekly revenue, maintaining figures around $520K to $604K throughout the quarter. Weekly downloads varied, with a peak of 26K in early May and a subsequent decrease to around 17K by the end of June. The weekly active users saw a slight decline from 394K to around 344K over the quarter.
Match Masters - PvP Match 3 showed a consistent revenue trend, starting at $390K and ending at approximately $346K by late June. Weekly downloads dropped from 30K in late March to around 17K by the end of June. The game’s weekly active users also saw a decrease, starting at 212K and dropping to around 183K towards the end of the quarter.
Toon Blast displayed steady weekly revenue, beginning at $262K and ending at approximately $282K. Weekly downloads decreased from 20K in late March to about 12K by the end of June. Weekly active users fluctuated slightly, starting at 308K and ending at around 278K.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.